Hide the Note

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Players: 2 or more.

Game Setup: The two parties agree who should be the tickler and ticklee. Once that's established, the tickler ties up his/her victim in a manner which is pleasing to the tickler, or ticklee, depending on what was agreed upon before the game. Please note, make sure both you and your partner(s) come to an agreement that you all can be happy with. It's important that both parties get what they expect out of this engagement.

The second part of the setup is that before the ticklee gets tied up, he/she has to write a note and hide it. There is a catch though. The note has to be something that the ticklee DOESN'T want the tickler to find out about (this will be explain more below). Maybe you kept a secret from your partner for a long time. I think ya get the idea.

Rules of the Game: The Ticklee hides the note in the same room that the tickling session takes place. The tickler has to leave the room, and can't in anyway cheat and peek in, or anything like that. After the ticklee hides the note, the ticklee gets tied up and the tickling begins. Now, based on what both partners agreed upon before the tickling begins will determine how much tickling can be done while the ticklee gets interrogated. Personally, I think there should be no limits on the tickling, but whatever limits are set, should be based on experience of both parties.

The catch to the game is, if the tickler finds the note within the time limits set by both parties, then the tickler gets to have an extra hour of tickling plus the added aggression of having read what was on the note. If the tickler does not find the note within the set time limit, then the ticklee gets free, and succeeds in knowing that the tickler doesn't find out what was on that note.

This game introduces a real panic situation for the ticklee. The written note (as discussed above) has to be about something he/she doesn't want the tickler to know about, this way during the tickling interrogation, the ticklee really has to keep his/her mouth shut. The tickler has to try to get the info out of him/her. This creates a real tickling interrogation. Plus, for added measure (mentioned above) if the tickler finds the note, then the tickler gets an extra hour of tickling, at his level of game play. This puts the ticklee into a situation of which evil he/she would like...one hour of tickling (or whatever the time limit was upon agreement), or two hours of tickling, plus the added aggression of the tickler finding out what was on the note. This is a no win situation for the ticklee. But, if the tickler decides that he wants to hunt for the note, you ticklees can be thankful for the rest period. :-).

Well, those are the two games that I have come up with so far. I am working on a new game that I will someday post to TickleTown. I would like to stress the importance of being over the age of 21 before trying these games, and that both parties are aware of the roles they take when the game begins.

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